You can find this rate by taking your Critical value and subtracting the target's Critical Resistance from it. The chance of an individual hit being a critical hit is determined by your critical hit rate. Only some of your attacks will be critical hits. At 90 Balance, your attacks will deal an average of 95% of normal damage.īalance is primarily decided by your weapon, but can also be found on enchant scrolls, some accessories, and from power infusing equipment. Passive Balance is present regardless of which gear you are or aren't wearing.Ĭritical hits are attacks that deal higher damage based on your Critical Damage stat (explained in the next section). After 90 Balance, it becomes a 3:1 ratio to increase critical damage* (Windictus exclusive).ĮX: If you have 98 Balance, it would show as 90 and give you 2 Crit Damage. Your average damage, then, can be calculated as (100 + your Balance) / 2. At 85 Balance, this range becomes 85-100%. Every attack Character A does will deal between 80% and 100% of the damage the game calculates it can do. It is easy to make this stat sound more complicated than it is, so I will just immediately present an example: Character A has 80 Balance. Att chars start with 486 Att, and M.Att chars start with 700 M.Att.īalance dictates the variance in your attack damage. Those are: almost all equipment, outfits (up to +500), weapon enhancement, accessory enhancement, power infusion, higher quality ratings, enchant scrolls, and buffs. EX: If you have 3000 Int, you will gain 6000 M.Att from it.Ītt/M.Att is one of the most abundant stats, and can be obtained from a wide range of sources. INT-type characters gain a bonus chunk of M.Att from Int, calculated at a ratio of 2 M.Att per 1 Int. This value rounds down to the nearest whole number. EX: If you have 3000 Str, you will gain 8,100 Att from it. STR-type chars gain a bonus chunk of Att from Str, calculated at a ratio of 2.7 Att per 1 Str. All Att/M.Att above this amount does nothing for you. When running battles, you are not able to use more Att/M.Att than the Att Cap allows. In Vindictus, each battle you run has an Att Cap. There is no gameplay difference between the two types, but it is relevant for calculating them.ĭespite what normal RPG intuition may tell you, just stacking on more Att/M.Att won't necessarily make you do more damage. When you look at your stat screen, if it shows ATT, you are a STR-type character if it shows M.ATT, you are an INT-type character. Some of these will potentially be getting quite confusing later in, so let's start slow and work our way there gradually. All credit goes to Shippuu.īefore we get into more complex situations, let's first cover the stats themselves individually. Disclaimer: I take no credit for this guide.
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